Indeed, I will flame you!! So you want 2 versions huh? i.e. 60common rides and 20 unique for each region. Let's call them: 20a to the 20 american special cars and 20e to the 20 special european ones. Then, each version would count with 80 cars (America: 60+20a ; Europe: 60+20e). And my point is:
Most Wanted or Underground 2 had way more races and the grind wasn't a grind. It was fun trashing all cop-cars and getting points required to beat next blacklist driver. And races gave you money for your next sweet-ass ride unlocked from previous blacklist duel. Also the squad/crew system in Carbon was a gimmick.
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Games such as Need For Speed: Underground have tremendous nostalgic value. Nostalgic players can go back to Need For Speed: Carbon without thinking twice. 10 Need For Speed: Hot Pursuit.
Platforms: PlayStation Portable, Zeebo. Although this version of Need for Speed: Carbon - Own the City shares its name with its counterparts, the game is completely different. Unlike the other versions there is no canyon racing or drift racing. The goal of the game is to build up a gang of the best racers and take over all the city's territories.
It was also pretty broken as there were limited options. Also, the limiting of license plates to NFS, this Speedhunters bs, and rocketbunny was awful. I like the game, but the visual customization was wayyyy too limited and should have been more geared like Underground 1 & 2, as well as MW(2005).
fURKCq.